![]() getskyboxtexture – When applied, this command takes a screenshot and saves it into your game directory as skybox_texture.png.dumpbackgroundtexture – When applied, this command takes a screenshot and saves it into your game directory as background_texture.png.? – This command brings up a help message that displays all of the console commands available to you on the active server. ![]() If you’re not sure what command to use, just type “help” into the console and it will bring up a full list of commands that are available to you. You can also find it on your keyboard by pressing the `(the key right above TAB) and then typing “console” without quotes. this is all guessing.Console commands are a way to talk to the game engine of Subnautica by entering instructions that will then be carried out.Ĭonsole Commands can do anything from changing your player model, disabling hunger and thirst, or modifying the environment around you with resources and tools.Ĭonsole Commands can even change gameplay mechanics such as how fast time passes in-game, whether creatures spawn randomly on planets, etc. I played with medkit and assume that the only entry that I couldn't chop out was the one from my inventory because the format was different and it failed hard every time could be wrong. ![]() Managed to cut out portions out of that one and load the save without any immediate or readily apparent side effects, possibly because containers with items that were cut were in cells that were not loaded. so if you fancy to try and dip your toes into save editing global-objects.bin is the "safest" one. Cell edits that fail just result in infinite cell loading. not screenshots tho but it loads and your bases and vehicles will be fine even fragments that you scanned and didn't see anymore will show up again. global-objects.bin edits that "fail" will have a legitimate error displayed during loading, screw ups editing scene-objects.bin tend to result in your "character" being reset as in you loose inventory, unlocked blueprints, logs, data base, etc. Some extra observations from save file poking. For instance while testing I opened medkit fabricator with full inventory and tried to take it and later spawned 2 pieces of titanium for save file editing purposes but that is not important they are part of "C:\Games\SteamLibrary\SteamApps\common\Subnautica\SNAppData\SavedGames\slot0000\CellsCache\baked-batch-cells-8-16-5.bin" that is just an example yours will be where ever the hell your saves are and to get cell id just use F1 it's called "Camera Batch : #". So if all else fails remove the cell save file where offender is located. Objects placed in such manner are saved as part of a cell, unlike bases, vehicles etc that are saved in global-objects.bin and blueprints, data base, scans, objectives, ect that seem to be in scene-objects.bin. Well I tried to find a way to cut it out of the save file. ![]() Here is a screenshot there are 2 pieces of titanium and a medkit right next to top piece of titanium, they are actually all before the helm even tho they are getting rendered as behind it or not at all So using freecam from Cyclops means you need to find a specific angle and position where the stuff you are looking for is actually getting rendered. Cyclops has some "annoying" quirk where certain things that overlap with it's own texture are dropped and not rendered, like you don't see walls in your own base and such. Using freecam to find such things can be a waste of time. not sure if its hard enough to clip those two though each other but it's an option. Building something really close to Cyclops can toss it away really hard.
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